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Zeph Kanoa
Wiki source code of
Zeph Kanoa
Last modified by
Adam Hattrell
on 2015/09/06 13:48
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1: = Zeph Kanoa = 2: 3: {{box cssClass="floatinginfobox" title="Zeph"}} 4: [[image:zeph-small.png]] 5: {{/box}} 6: 7: |Stat | Value 8: | Str | 70 9: | Agi | 90 10: | Dex | 80 11: | App | 75 12: | Cha | 95 13: | Log | 95 14: | Int | 65 15: | Psy | 70 16: | End | 70 17: | Con | 95 18: 19: //Jack of All Trades// - When Zeph makes a stat only based roll he is at +10. 20: 21: == Synopsis == 22: 23: Zeph is an itinerant of indeterminate origin. He has no real memory of a time when he wasn't traveling from place to place. He's turned his hand to most jobs at one time or another (though nothing of course that would require concentrated skills, or serious study. He does seem to have a natural talent with people, coming across as a "nice guy". Over time he has been involved in more than one hustle. Mostly, however, he trades in favours real or imagined as he travels across the galaxy. 24: 25: Matt's character probably ran into him on a previous planet and has tracked him down as a source on finding that he was in Mellasuâtar. He's a useful source and fairly easily bullied, cajoled or blackmailed into helping out. 26: 27: {{velocity}} 28: #set ($background = $xwiki.getDocument("Imperium.ZephBackground")) 29: #if ($background.hasAccessLevel("view")) 30: [[Full Background>>Imperium.ZephBackground]] 31: #end 32: {{/velocity}} 33: 34: 35: == Skills == 36: 37: {{section}} 38: {{column}} 39: * Perception 50 40: ** Spot 125 41: ** Listen 85 42: ** Search 75 43: ** 6th Sense 15 44: 45: * Education 25 46: ** Computer 75 47: ** Xeno Archeology 30 48: 49: * Survival 50 50: ** Rifle 62 51: ** Climb 50 52: ** Swim 50 53: ** Jump 50 54: 55: * Stealth 75 56: ** Move Silent 120 57: ** Hide 115 58: ** Stalk 80 59: ** Shadow 100 60: ** Hide Item 75 61: ** Pick Lock 75 62: ** Pick Pocket 75 63: ** Sleight of Hand 75 64: ** Foil Restraint 120 65: ** Hot-wire 75 66: ** Security Systems 75 67: 68: * Personal Arts 50 69: ** Juggle 75 70: ** Mouth Organ 85 71: 72: * Social Arts 52 73: ** Lie 92 74: ** Fast Talk 112 75: ** Cold Read 102 76: 77: {{/column}} 78: 79: {{column}} 80: 81: * Streetwise 75 82: ** Shadow 100 83: ** Carouse 91 84: ** Contacts 100 85: ** Safehouse 80 86: ** Locate Source 100 87: ** Hideout 80 88: ** Avoid Pursuit 85 89: ** Scrounge 110 90: ** Mood of City 100 91: ** Urban 6th Sense 25 92: ** Case Joint 77 93: 94: * Brawl 50 95: ** Fist 70 96: ** Kick 50 97: ** Club 50 98: ** Sap 90 99: ** Grapple 50 100: ** Hold 50 101: ** Butt 50 102: ** Evasion 15 103: ** Dodge 70 104: 105: * Car 60 106: ** Drive 60 107: ** Mechanics 60 108: ** Hot wire 75 109: ** Fast Start 60 110: ** Evade Pursuit 80 111: ** Shadow Car 66 112: ** Special Maneuver 60 113: {{/column}} 114: {{/section}}