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Khemed Jasmal
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Khemed Jasmal
Last modified by AdamHattrell on 2008/02/11 21:15
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1 Khemed Jasmal #toc("" "" "") [Anticipated Development>KhemedDev] 1.1 Background Khemed grew up in the streets of Calimport in Calimshan. As a street urchin he was always looking for ways of making a quick buck. Mentor was Shadowbane Stalker from Waterdeep. When he left Khemed assumed he'd gone home, so he stowed away on a ship to Waterdeep. On arrival he found the Order based on Mentor's description. Mentor not present - but the order took him in to train. 1.1 Personal Information {table} Attribute | Value Race | Human (Calishite) Religion | Tyr Alignment | Lawful Good Age | 17 Weight | 204 lbs Height | 5'10" {table} 1.1 Abilities {table} Ability | Score | Modifier Strength | 10 | 0 Dexterity | 16 | +3 Constitution | 14 | +2 Intellegence | 14 | +2 Wisdom | 10 | 0 Charisma | 15 | +2 {table} 1.1 Saving Throws {table} Saving Throw | Base | Ability | Total Fortitude | +4 | +2 (Con) | +6 Reflex | +4 | +3 (Dex) | +7 Will | +4 | +0 (Wis) | +4 {table} 1.1 Skills {table} Skill | Rank | Ability | Misc | Total Concentration | 2 | +2 (Con) | | +4 Diplomacy | 5 | +2 (Cha) | | +7 Disable Device | 7 | +2 (Int) | | +9 Gather Information | 4 | +2 (Cha) | | +6 Hide | 4 | +2 (Dex) | | +6 Knowledge (Local) | 1 | +2 (Int) | | +3 Knowledge (Religion) | 0 | +2 (Int) | | +0 Listen | 5 | +0 (Wis) | | +5 Move Silently | 4 | +3 (Dex) | | +7 Open Lock | 5 | +3 (Dex) | | +8 Search | 7 | +2 (Int) || +9 Sense Motive | 4 | +0 (Wis) | | +4 Spot | 5 | +0 (Wis) | | +5 Tumble | 5 | +3 (Dex) | | +8 Use Rope | 4 | +3 (Dex) || +7 {table} 1.1 Classes {table} Level | Class | Features 1 | Rogue | Sneak Attack, Trap Sense, *Improved Initiative*, *Lucky Fingers* 2 | Human Paragon | Disable Device and Search are always class skills 3 | Swashbuckler | Weapon Finesse, *EWP - Spiked Chain* 4 | Favoured Soul | *+1 Cha* 5 | Human Paragon | Combat Reflexes {table} Feats in *Bold* are gained from level benefits. 1.1 Spells {table} Level | Spells Known | Spells per Day 0 | 4 | 5 1 | 3 | 4 {table} 1.1.1 0th Level {table} Spell | Effect Cure Minor Wounds | Heal 1 point of damage Detect Poison | Detect Poison in one item or person Guidance | Gain one +1 on attack, check or save Purify Food and Drink | Purify 1 cubic foot / level of food or water {table} 1.1.1 1st Level {table} Spell | Effect Cure Light Wounds | Cure 1d8+1 per level Lesser Vigor | Heal 1 level per round, max 15 rounds Grave Strike | Sneak attack undead for one round {table}