Khemed Jasmal
Anticipated Development
Background
Khemed grew up in the streets of Calimport in Calimshan. As a street urchin he was always looking for ways of making a quick buck. Mentor was Shadowbane Stalker from Waterdeep. When he left Khemed assumed he'd gone home, so he stowed away on a ship to Waterdeep. On arrival he found the Order based on Mentor's description. Mentor not present - but the order took him in to train.
Attribute | Value |
---|
Race | Human (Calishite) |
Religion | Tyr |
Alignment | Lawful Good |
Age | 17 |
Weight | 204 lbs |
Height | 5'10" |
Abilities
Ability | Score | Modifier |
---|
Strength | 10 | 0 |
Dexterity | 16 | +3 |
Constitution | 14 | +2 |
Intellegence | 14 | +2 |
Wisdom | 10 | 0 |
Charisma | 15 | +2 |
Saving Throws
Saving Throw | Base | Ability | Total |
---|
Fortitude | +4 | +2 (Con) | +6 |
Reflex | +4 | +3 (Dex) | +7 |
Will | +4 | +0 (Wis) | +4 |
Skills
Skill | Rank | Ability | Misc | Total |
---|
Concentration | 2 | +2 (Con) | | +4 |
Diplomacy | 5 | +2 (Cha) | | +7 |
Disable Device | 7 | +2 (Int) | | +9 |
Gather Information | 4 | +2 (Cha) | | +6 |
Hide | 4 | +2 (Dex) | | +6 |
Knowledge (Local) | 1 | +2 (Int) | | +3 |
Knowledge (Religion) | 0 | +2 (Int) | | +0 |
Listen | 5 | +0 (Wis) | | +5 |
Move Silently | 4 | +3 (Dex) | | +7 |
Open Lock | 5 | +3 (Dex) | | +8 |
Search | 7 | +2 (Int) | | +9 |
Sense Motive | 4 | +0 (Wis) | | +4 |
Spot | 5 | +0 (Wis) | | +5 |
Tumble | 5 | +3 (Dex) | | +8 |
Use Rope | 4 | +3 (Dex) | | +7 |
Classes
Level | Class | Features |
---|
1 | Rogue | Sneak Attack, Trap Sense, Improved Initiative, Lucky Fingers |
2 | Human Paragon | Disable Device and Search are always class skills |
3 | Swashbuckler | Weapon Finesse, EWP - Spiked Chain |
4 | Favoured Soul | +1 Cha |
5 | Human Paragon | Combat Reflexes |
Feats in
Bold are gained from level benefits.
Spells
Level | Spells Known | Spells per Day |
---|
0 | 4 | 5 |
1 | 3 | 4 |
0th Level
Spell | Effect |
---|
Cure Minor Wounds | Heal 1 point of damage |
Detect Poison | Detect Poison in one item or person |
Guidance | Gain one +1 on attack, check or save |
Purify Food and Drink | Purify 1 cubic foot / level of food or water |
1st Level
Spell | Effect |
---|
Cure Light Wounds | Cure 1d8+1 per level |
Lesser Vigor | Heal 1 level per round, max 15 rounds |
Grave Strike | Sneak attack undead for one round |