General Actions:
The six Drives are:
Decorum: Stories where propriety is the order of the day.
Stories where a faux pas could ruin a person. Stories
about a stifling social order. Stories about shocking
the system. Stories about star-crossed lovers.
Fame: Stories that celebrate personality. Stories about
people with questionable power and importance.
Stories that ask us to build pedestals. Stories that
topple people from pedestals.
Gallantry: Stories with dynamic heroism. Stories with
romantic sword play. Stories with dashing heroes.
Stories with damsels causing distress. Stories that
put the Bourgeoisie to task.
Love: Stories that have romance center stage. Stories that
explore the power of fraternity and sorority. Stories
that revolve around passion, for people, callings, or
crafts.
Mastery: Stories where “average” isn’t enough. Stories
where the characters are larger than life. Stories
where striving for perfection in the skill or talent of
choice informs the narrative. Stories with training
montages.
Power: Stories that have clear right and wrong. Stories
that question where power comes from. Stories about
the underdog triumphing. Stories about exerting
control when needed.
I was tempted by Glory, but realised that Glory can be represented by a combination of Fame and Power. Fame seemed relevant for the background, so worth keeping. Power is synergistic with the Realms and their influence. Mastery is the flip side of Fame and may be important for the non-mad inventor types. And what would a swashbuckling drama be without unrequited love?
Had included Bravery - but it's actually encompassed in Gallantry - so dropped in favour of Decorum which should add an additional element. (Though does mean have to rebuild values in Pathways!)