CharacterGen

CharacterGen

Last modified by Adam Hattrell on 2011/01/12 11:19

Character Gen
Attributes
● Primary six
● Secondary four
● Tertiary three
Abilities
● 1 favoured ability (must always be highest or tied highest ability)
● 25 dots where you want
● 4 free specialities
Virtues
● 5 dots where you want (all at base 1)
Backgrounds
● 5 dots (max 3 before BP) - viable backgrounds are:
○ Allies
○ Artifact
○ Backing
○ Contacts
○ Cult
○ Familiar
○ Followers
○ Influence
○ Manse
○ Mentor
○ Resources
○ Henchmen
Misc Traits
● WP = 5 , Essence = 1, Intimacies = Compassion + WP
Bonus Points
21 (Attribute 4, Ability 2 or 1 if favoured, Backgrounds 1 or 2 if going to four or five, speciality 1 or 0.5 for favoured, virtue 1, WP 1) 

General house rules / clarifications
Stunts
● 1 dice = a description beyond the mechanical event
● 2 dice = an evocative description or something which involves scenery
● 3 dice = a noteworthy stunt

Stunting should not be onerous, nor should it be seen as players jumping through hopes. Stunts are there to make combat be more than just rolling dice and to generally enhance the play experience. They also give an element of narrative control to the players.

Normally heroic mortals have 1 dice subtracted from their stunt ratings. This will be ignored for PC heroic mortals and NPC heroic mortals of note.
Virtue Channels
It is possible to channel a virtue on the same roll as a WP is spent for an automatic success
Botches, Target Numbers and Successes
You only botch if you have rolled no success's and have garnered no successes through charms and WP expenditure. (Remember, 1s do not subtract from you successes and you need to roll 7+ with 10s counts as two successes for Exalted).

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Created by Adam Hattrell on 2011/01/12 11:11

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