CharacterGen

CharacterGen

Last modified by Adam Hattrell on 2011/01/12 11:36

Character Gen

Attributes

  • Primary six
  • Secondary four
  • Tertiary three

Abilities

  • 1 favoured ability (must always be highest or tied highest ability)
  • 25 dots where you want
  • 4 free specialities

Virtues

  • 5 dots where you want (all at base 1)

Backgrounds

  • 5 dots (max 3 before BP) - viable backgrounds are:
    • Allies
    • Artifact
    • Backing
    • Contacts
    • Cult
    • Familiar
    • Followers
    • Influence
    • Manse
    • Mentor
    • Resources
    • Henchmen

Misc Traits

  • WP = 5
  • Essence = 1
  • Intimacies = Compassion + WP

Bonus Points

21 points to spend

 Bonus  Cost
 Attribute  4 
 Ability  2 or 1 if favoured
 Backgrounds  1 or 2 if going to four or five
 Speciality  1 or 0.5 for favoured
 Virtue  1
 Willpower  1

General house rules / clarifications

Stunts

 Dice  Description
 1 dice  a description beyond the mechanical event
 2 dice  an evocative description or something which involves scenery
 3 dice  a noteworthy stunt

Stunting should not be onerous, nor should it be seen as players jumping through hopes. Stunts are there to make combat be more than just rolling dice and to generally enhance the play experience. They also give an element of narrative control to the players.

Normally heroic mortals have 1 dice subtracted from their stunt ratings. This will be ignored for PC heroic mortals and NPC heroic mortals of note.

Virtue Channels

It is possible to channel a virtue on the same roll as a Willpower is spent for an automatic success

Botches, Target Numbers and Successes

You only botch if you have rolled no success's and have garnered no successes through charms and WP expenditure. (Remember, 1s do not subtract from you successes and you need to roll 7+.  Tens counts as two successes for Exalted).

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Created by Adam Hattrell on 2011/01/12 11:11

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