Justicar

Justicar

Last modified by Adam Hattrell on 2010/03/05 22:39

Justicar

Background

Statistics

Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build

StatisticRolledCurrentModifier
Strength1621+5
Constitution1012+1
Dexterity1513+1
Intelligence10100
Wisdom1616+3
Charisma88-1

SaveBase (HB, PW, WM, SS)ModifierTotal
Fortitude+1 +3 +3 +1+1+9
Reflexes+1 +0 +3 +4+1+9
Willpower+3 +0 +1 +4+3+11

  • Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19
  • Armour Class:
  • Touch AC:
  • Flat-footed:

Class Levels

LevelClassFeaturesFeatBAB
1HexbladeHexblades CurseImproved Unarmed Strike+1
2Psychic WarriorGrip of IronPower Attack+1
3HexbladeArcane ResistanceImproved Grapple+2
4Swordsage+1 Init, Weapon Focus() +2
5Psychic WarriorExpansionImproved Bulls Rush+3
6War Mind+2 str & con for 1 minute 3/day, BurstAdaptive Style+4
7War Mind+2 AC for 1 minute 3/day +5
8War MindDR 1/-+1 Str, Hustle+6
9SwordsageAC BonusShock Trooper+7
10Swordsage  +8
11HexbladeMettle +9
12SwordsageWis to damage+1 Str, Knockback+10
13HexbladeFamiliar (Octopus) +11
14War Mind  +12
15War MindSweeping StrikeFeat+13
16War MindDR 2/-+1 Str+14
17War Mind+4 str & con for 1 minute 3/day +15
18War Mind+4 AC for 1 minute 3/dayFeat+16
19War MindDR 3/- +17
20War Mind+10d6 damage 1/day+1 Str+18

Psychic Powers

  • Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19
Class LevelPowerDescriptionCost
Half GiantStomp20' cone, fall prone 1d4 damage1
Psychic Warrior 1SkateSlide on ground +15' move1
Psychic Warrior 2Bite of the WolfGain bite attack (1d8/2d6)1
War Mind 1Grip of Iron+4 grapple check1
War Mind 2ExpansionGain 1 size category1
 
War Mind 4HustleGain a move action3
War Mind 6Evade BurstGain evasion5
War Mind 8Dim DoorTeleport7 (13)
War Mind 20?

Martial Maneuvers

ManeuverDescription
Counter ChargeCounter - Force charging foe to move away from you
Moment of Perfect MindUse concentration in place of Will save
Shadow Blade TechniqueRoll two attacks, bonus damage with lower
Sudden LeapBoost - Jump as swift action
Charging MinotaurStrike - Charging Bulls rush, deal damage, ignore AoO
Mountain HammerStrike - +2d6 damage ignore DR and hardness
Emerald RazorStrike - Turn melee strike into touch attack
Ruby Nightmare BladeStrike - Attack deals double damage
Comet ThrowStrike - Grab Foe, throw him at another for 4d6
Tags:
Created by Adam Hattrell on 2010/02/27 21:13

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