Justicar

Justicar

Last modified by Adam Hattrell on 2010/04/11 10:45

Justicar

Celebrating

Statistics

Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build

StatisticRolledCurrentModifier
Strength1621 +6+8
Constitution1012+1
Dexterity1513+1
Intelligence10100
Wisdom1616 + 4+5
Charisma88-1

SaveBase (HB, PW, WM, SS)ModifierTotal
Fortitude+1 +3 +3 +1+1+9
Reflexes+1 +0 +3 +4+1+9
Willpower+4 +0 +1 +4+3+11

  • Armour Class: +5 (armour) +1 (dex) +5 (wis) = 21
  • Touch AC: 16
  • Flat-footed: 15

Attacks

Medium

AttackTo HitDamage
Greataxe+21/+16/+111d12 + 19
Full PA+11/+6/+11d12 + 42
Secondary Bite+131d8 + 7
Bulls Rush+19(21)Push defender 5', if follow +5' per 5 points
Grapple19 + 4 (IG) +4 (GoI) +8 (TG) +4 (Size) +3 (Fam) = 412d6 + 19

Large

AttackTo HitDamage
Greataxe+21/+16/+112d8 + 19
Full PA+11/+6/+12d8 + 41
Secondary Bite+132d6 + 7
Bulls Rush+23 (25)Push defender 5', if follow +5' per 5 points
Grapple+472d6 + 20

Magic Items

ItemEffectCost
Celestial Armour+3 chainmail, AC -2, fly 1/day22.4
+3 Large Greataxe ~18
Gloves of the Titan's Grip3/day +8 Grapple for 7 rounds14
Armbands of Might+2 on Str checks, +2 power attack4.1
Helm of Battle3/day +2 on bulls rush, disarm, overrun, sunder or trip2
Brute Ring2/day Ranged Bulls Rush2.3
Periapt of Wisdom +4+4 Wis16
Belt of Giant Strength +6+6 str26

Class Levels

LevelClassFeaturesFeatBAB
1HexbladeHexblades CurseImproved Unarmed Strike, Chivalrous Courtesy, Improved Grapple, Improved Bulls Rush, Glory Hound+1
2Psychic Warrior Power Attack+1
3HexbladeArcane ResistanceUndead Familiar+2
4Swordsage+1 Init, Weapon Focus(Stonehand - Greatsword, greataxe, heavy mace, Unarmed)+1 Str+2
5Psychic Warrior Linked Power+3
6War Mind+2 str & con for 1 minute 3/dayAdaptive Style+4
7War Mind+2 AC for 1 minute 3/day +5
8War MindDR 1/-+1 Str+6
9SwordsageAC BonusShock Trooper+7
10Swordsage  +8
11HexbladeMettle +9
12SwordsageWis to damage+1 Str, Knockback+10
13HexbladeFamiliar (Octopus) +11
14War Mind  +12
15War MindSweeping StrikeFeat+13
16War MindDR 2/-+1 Str+14
17War Mind+4 str & con for 1 minute 3/day +15
18War Mind+4 AC for 1 minute 3/dayFeat+16
19War MindDR 3/- +17
20War Mind+10d6 damage 1/day+1 Str+18

Psychic Powers

  • Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19
Class LevelPowerDescriptionCost
Half GiantStomp20' cone, fall prone 1d4 damage1
Psychic Warrior 1SkateSlide on ground +15' move1
Psychic Warrior 2Bite of the WolfGain bite attack (1d8/2d6)1
War Mind 1Grip of Iron+4 grapple check1
War Mind 2ExpansionGain 1 size category1
 
War Mind 4HustleGain a move action3
War Mind 6Evade BurstGain evasion5
War Mind 8Dim DoorTeleport7 (13)
War Mind 20?

Martial Maneuvers

ManeuverDescription
Step of the WindStance - Ignore difficult terrain, +2 to hit, +4 str bulls rush or trips
Counter ChargeCounter - Force charging foe to move away from you
Moment of Perfect MindUse concentration in place of Will save
Shadow Blade TechniqueRoll two attacks, bonus damage with lower
Sudden LeapBoost - Jump as swift action
Charging MinotaurStrike - Charging Bulls rush, deal damage, ignore AoO
Mountain HammerStrike - +2d6 damage ignore DR and hardness
Emerald RazorStrike - Turn melee strike into touch attack
Crushing weight of the mountainConstrict for 2d6 + str + str / 2
Ruby Nightmare BladeStrike - Attack deals double damage
Comet ThrowStrike - Grab Foe, throw him at another for 4d6

Skills

SkillAbilityTotalModifierRanksMisc
AppraiseInt0000
Auto-hypnosis     
BalanceDex    
BluffCha    
ClimbStr    
ConcentrationCon17+116 
CraftInt    
DiplomacyCha    
Disable DeviceInt    
DisguiseCha    
Escape ArtistDex    
ForgeryInt    
Gather InformationCha    
HealWis    
HideDex    
IntimidateCha    
JumpStr    
Knowledge (history)Int    
Knowledge (psionics)Int    
ListenWis    
Move SilentlyDex    
PerformCha    
RideDex    
SearchInt    
Sense MotiveWis    
Sleight of HandDex    
SpotWis    
SurvivalWis    
SwimStr    
TumbleDex    
Use Magic DeviceCha    
Use RopeDex    
Tags:
Created by Adam Hattrell on 2010/02/27 21:13

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