Justicar

Justicar

Last modified by Adam Hattrell on 2010/03/11 15:40

Justicar

Background

Statistics

Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build

StatisticRolledCurrentModifier
Strength1621 +6+8
Constitution1012+1
Dexterity1513+1
Intelligence10100
Wisdom1616 + 4+5
Charisma88-1

SaveBase (HB, PW, WM, SS)ModifierTotal
Fortitude+1 +3 +3 +1+1+9
Reflexes+1 +0 +3 +4+1+9
Willpower+4 +0 +1 +4+3+11

  • Armour Class: +5 (armour) +1 (dex) +5 (wis) = 21
  • Touch AC: 16
  • Flat-footed: 15

Attacks

Medium

AttackTo HitDamage
Greataxe+21/+16/+111d12 + 19
Full PA+11/+6/+11d12 + 42
Secondary Bite+131d8 + 7
Bulls Rush+19(21)Push defender 5', if follow +5' per 5 points
Grapple19 + 4 (IG) +4 (GoI) +8 (TG) +4 (Size) +3 (Fam) = 412d6 + 19

Large

AttackTo HitDamage
Greataxe+21/+16/+112d8 + 19
Full PA+11/+6/+12d8 + 41
Secondary Bite+132d6 + 7
Bulls Rush+23 (25)Push defender 5', if follow +5' per 5 points
Grapple+472d6 + 20

Magic Items

ItemEffectCost
Celestial Armour+3 chainmail, AC -2, fly 1/day22.4
+3 somthing ~18
Gloves of the Titan's Grip3/day +8 Grapple for 7 rounds14
Armbands of Might+2 on Str checks, +2 power attack4.1
Helm of Battle3/day +2 on bulls rush, disarm, overrun, sunder or trip2
Brute Ring2/day Ranged Bulls Rush2.3
Periapt of Wisdom +4+4 Wis16
Belt of Giant Strength +6+6 str26

Class Levels

LevelClassFeaturesFeatBAB
1HexbladeHexblades CurseImproved Unarmed Strike, Chivalrous Courtesy, Improved Grapple, Improved Bulls Rush, Glory Hound+1
2Psychic Warrior Power Attack+1
3HexbladeArcane ResistanceUndead Familiar+2
4Swordsage+1 Init, Weapon Focus(Stonehand - Greatsword, greataxe, heavy mace, Unarmed)+1 Str+2
5Psychic Warrior Linked Power+3
6War Mind+2 str & con for 1 minute 3/dayAdaptive Style+4
7War Mind+2 AC for 1 minute 3/day +5
8War MindDR 1/-+1 Str+6
9SwordsageAC BonusShock Trooper+7
10Swordsage  +8
11HexbladeMettle +9
12SwordsageWis to damage+1 Str, Knockback+10
13HexbladeFamiliar (Octopus) +11
14War Mind  +12
15War MindSweeping StrikeFeat+13
16War MindDR 2/-+1 Str+14
17War Mind+4 str & con for 1 minute 3/day +15
18War Mind+4 AC for 1 minute 3/dayFeat+16
19War MindDR 3/- +17
20War Mind+10d6 damage 1/day+1 Str+18

Psychic Powers

  • Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19
Class LevelPowerDescriptionCost
Half GiantStomp20' cone, fall prone 1d4 damage1
Psychic Warrior 1SkateSlide on ground +15' move1
Psychic Warrior 2Bite of the WolfGain bite attack (1d8/2d6)1
War Mind 1Grip of Iron+4 grapple check1
War Mind 2ExpansionGain 1 size category1
 
War Mind 4HustleGain a move action3
War Mind 6Evade BurstGain evasion5
War Mind 8Dim DoorTeleport7 (13)
War Mind 20?

Martial Maneuvers

ManeuverDescription
Step of the WindStance - Ignore difficult terrain, +2 to hit, +4 str bulls rush or trips
Counter ChargeCounter - Force charging foe to move away from you
Moment of Perfect MindUse concentration in place of Will save
Shadow Blade TechniqueRoll two attacks, bonus damage with lower
Sudden LeapBoost - Jump as swift action
Charging MinotaurStrike - Charging Bulls rush, deal damage, ignore AoO
Mountain HammerStrike - +2d6 damage ignore DR and hardness
Emerald RazorStrike - Turn melee strike into touch attack
Crushing weight of the mountainConstrict for 2d6 + str + str / 2
Ruby Nightmare BladeStrike - Attack deals double damage
Comet ThrowStrike - Grab Foe, throw him at another for 4d6
Tags:
Created by Adam Hattrell on 2010/02/27 21:13

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