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Rachel

Last modified by Adam Hattrell on 2013/10/12 12:27

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Background

Born on Hel. Comes from family of tinkerers. Has grown up fixing machinery with duct tape and sonic screwdriver. Family mines ore from asteroid belt round Hel. Is used to working in space.
Spots Ingrid’s character when she stopover on Hel on her way to military service. Realises that she can get away from Hel.

mechanic.jpg

Statistics

 Statistic  Score  Bonus
 Strength  14  +2
 Constitution  14  +2
 Dexterity  18  +4
 Intellegence  18  +4 
 Wisdom  14  +2
 Charisma  12  +1

Saves

 Save  Total  Class  Stat  Bonus
 Fortitude  4  +2  +2  0
 Reflexes  9  +5  +4  0
 Will  4  +2  +2  0

Combat

 Attribute  Maximum  Current 
 Defense  18 
 Initiative  +8  
 Vitality  66 
 Wounds  14 

Skills

 Skill  Total  Base  Stat  Bonus  Error  Threat
 Acrobatics   11  6   +4 (Dex)   1  20
 Analysis   4  0   +4 (Int)   1-3  20
 Athletics   11  9  +2 (Str)     1  20
 Blend   3  0  +4 (Dex)   1-3  20
 Bluff   1  0  +1 (Cha)   1-3   20
 Bureaucracy 1  0  +1 (Cha)   1-3 20
 Computers  6  0  +4 (Int) +2 (Techie)   1   19-20
 Cultures  4  0 +4 (Int)   1-3 20
 Drive 15  9  +4 (Dex) +2 (Speed Demon)   1  19-20
 Electronics  15  9  +4 (Int) +2 (Techie)  1   19-20
 Falsify 4  0  +4 (Int)   1-3 20
 Impress 4  3  +1 (Cha)    1 20
 Intimidate  5  3  +2 (Str)    1 20
 Investigation  2  0  +2 (Wis)   1-3 20
 Manipulate 2  0  +2 (Wis)   1-3 20
 Mechanics 15  9  +4 (Int) +2 (Speed Demon)   1 19-20
 Medicine 4  0 +4 (Int)    1 20
 Networking 2  0  +2 (Wis)   1-3   20
 Notice 11  9  +2 (Wis)   1 20
 Profession  7  6  +1 (Cha)    1   20
 Resolve 2  0 +2 (Con)    1 20
 Science 4  0  +4 (Int)    1   20
 Search 4  0 +4 (Int)   1-3 20
 Security 13  9  +4 (Int)    1   20
 Sense Motive  2  0  +2 (Wis)   1-3 20
 Sleight of Hand 4  0  +4 (Dex)   1-3 20
 Sneak 4  0 +4 (Dex)   1-3 20
 Streetwise 11  9  +2 (Wis)    1   20
 Survival 2  0 +2 (Wis) 1-3 20
 Tactics 5  3  +2 (Wis)    1  20

Cultures

 Focus  Proficient  Forte
 Flare    
 Flare (Ring)   
 Flare (Pearl)   
 Flare   
 Pyrrhus   
 Auraelus   
 Hel  x  
 Hecla   
 Twighlight   

Profession

 

 Focus  Proficient  Forte
 Engineer  x  
 Pilot  x  

Drive

 Focus  Proficient  Forte
 Personal Ground Vehicles    
 Standard Ground Vehicles    
 Heavy Ground Vehicles  x  
 Mounts  x  
 Personal Aircraft   
 Performance Aircraft  x  x
 Service Aircraft  x  
 Rotary-Wing Aircraft  x  
 Personal Watercraft   
 Standard Watercraft   
 Ships   
 Submarines  
 Starships  x   

(3 additional available)

Feats

 Name  Type  Description  Effects
 Orphaned  Talent  It's a hard life, but somehow, you know you're going to come out on top.  Gain 1 additional weapon proficiency.  Gain 1 additional Action Dice.
 Motorhead  Speciality  You've spent most of your life around engines, sometimes as a driver, more often as a mechanic.  Gain Speed Demon.  Gain 2 additional Drive Focuses.  Gain +1 Possessions.
 Driven  Wheelman  Your nerves must be refined to exact standards to survive at top speed.  Each time you spend 1 action dice to boost a Manoeuvre or Repair check you roll and add the result of 2 dice.  In addition should you error with these checks the GM must spend 1 additional dice to activate the fumble.
 Manual Adjustment  Wheelman  You're so adept at mechanical repairs, grease flows through your veins.  When you fail a mechanics check you may spend a half action to give the target a whack in frustration.  As long as the check is less than 23 the whack reverses the failure.
 Vehicle Familiarity  Wheelman  It's like the vehicle is part of you.  Choose one vehicle to be familiar, that vehicle gets a +1 Defence bonus, saves, initiative and all skills checks relating to it.
 Drivers only - Gunnery  Your driving and combat style is a carefully balanced collection of well-practised abilities.  You only require a half action to fire a vehicle mounted weapon that usually requires a full action. 
 Daredevil  Chase  You're a wild man at any speed.  Gain +2 acceleration and turning on any vehicle you control.
 Speed Demon  Skill  You have a way with machines, especially those with velocity  Gain +2 with Mechanics and Drive.  Your threat range with these skills increases to 19-20.
 Techie  Skill  You sharpen the technological cutting edge every day.  Gain +2 with Computers and Electronics.  Your threat range with these skills increases to 19-20.
 Baby It  Chase  You can coax a damaged vehicle to continue beyond it's logical limitations.  Once per scene when a vehicle you're operating suffers a critical hit, you may cause it to ignore the hit's effects until the end of the current scene.
 Club Basics  Melee  You're here to administer some severe blunt trauma.  You may use an improvised club without penalty.  You gain the Furious Stance and the Out of the Park Trick.

Combat

 Focus  Proficient  Forte
 Unarmed  x  
 Blunt  x  x
 Exotic (Blunt)    
 Edged  x  
 Exotic (Edged)   
 Explosives  x  
 Guided  x  
 Handgun  x  
 Hurled    
 Exotic (Hurled)   
 Indirect Fire    
 Rifle   
 Shotgun     
 Sub Machine Gun   
 Tactical  
 Vehicle Weapon  x  

(One additional checks available).

 = Base Attack  = Ranged  = Melee 
 +6  +10  +8
 Weapon  Attack  Recoil  Damage  E/T  Range  Size / Hand  Qualities
 FN-57 +5  11  1d10+1  1-2 / 20  25 ft  D / 1H  CMP 
 Colt Model 1908 Vest Pocket  +4  4  1d6  1 / 20  10 ft.  F / 1h  DEP
 Crowbar  +4  -  1d8+1 (+1) subdual  1 / 20  -  S / 2H   - 
 Fist  +4  -  1d4 (+1)  1 / 20  -  -  -
        

Advancement options 

 Engineering  Balanced  Pilot
  
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Created by Adam Hattrell on 2012/12/29 16:51

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