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Rachel

Last modified by Adam Hattrell on 2014/02/22 15:48

Phoebe

Background

Born on Hel. Comes from family of tinkerers. Has grown up fixing machinery with duct tape and sonic screwdriver. Family mines ore from asteroid belt round Hel. Is used to working in space.
Spots Ingrid’s character when she stopover on Hel on her way to military service. Realises that she can get away from Hel.

mechanic.jpg

Statistics

 Statistic  Score  Bonus
 Strength  14  +2
 Constitution  14  +2
 Dexterity  20  +5
 Intelligence  18  +4 
 Wisdom  14  +2
 Charisma  12  +1

Saves

 Save  Total  Class  Stat  Bonus
 Fortitude  4  +2  +2  0
 Reflexes  12  +7  +5  0
 Will  6  +5  +2  0

Combat

 Attribute  Maximum  Current 
 Defense  20 
 Initiative  +9  
 Vitality  99 
 Wounds  14 
 Action Dice  5D6  

Skills

 Skill  Total  Base  Stat  Bonus  Error  Threat
 Acrobatics   12  7   +5 (Dex)   1  20
 Analysis   5  1   +4 (Int)   1  20
 Athletics   12  10  +2 (Str)     1  20
 Blend   5  0  +5 (Dex)   1-3  20
 Bluff   1  0  +1 (Cha)   1-3   20
 Bureaucracy 1  0  +1 (Cha)   1-3 20
 Computers  7  1  +4 (Int) +2 (Techie)   1   19-20
 Cultures  5  1  +4 (Int)   1  20
 Drive 20  12  +5 (Dex) +3 (Speed Demon)   1  18-20
 Electronics  18  12  +4 (Int) +2 (Techie)  1   19-20
 Falsify 4  0  +4 (Int)   1-3 20
 Impress 5  4  +1 (Cha)    1 20
 Intimidate  5  3  +2 (Str)    1 20
 Investigation  2  0  +2 (Wis)   1-3 20
 Manipulate 2  0  +2 (Wis)   1-3 20
 Mechanics 19  12  +4 (Int) +3 (Speed Demon)   1 18-20
 Medicine 6  2  +4 (Int)    1 20
 Networking 2  0  +2 (Wis)   1-3   20
 Notice 11  10  +2 (Wis)   1 20
 Profession  7  6  +1 (Cha)    1   20
 Resolve 4  2  +2 (Con)   1  20
 Science 6  2  +4 (Int)   1  20
 Search 6  2  +4 (Int)   1  20
 Security 16  12  +4 (Int)   1  20
 Sense Motive  2  0  +2 (Wis)   1-3  20
 Sleight of Hand 6  1  +5 (Dex)   1  20
 Sneak 5  0  +5 (Dex)   1-3 20
 Streetwise 12  10  +2 (Wis)    1   20
 Survival 2  0 +2 (Wis)  1-3  20
 Tactics 6  4  +2 (Wis)   1  20

Cultures

 Focus  Proficient  Forte
 Flare    
 Flare (Ring)   
 Flare (Pearl)   
 Flare   
 Pyrrhus   
 Auraelus   
 Hel  x  
 Hecla   
 Twighlight   
 Four Flowers   
 Hetrotic Successors   
 Xeer Hegemony    
 Small Monarchies (Amarand , Garnet and Celestra)   

Profession

 

 Focus  Proficient  Forte
 Engineer  x  
 Pilot  x  

Drive

 Focus  Proficient  Forte
 Personal Ground Vehicles    
 Standard Ground Vehicles    
 Heavy Ground Vehicles  x  
 Mounts  x  
 Personal Aircraft   
 Performance Aircraft  x  x
 Service Aircraft  x  
 Rotary-Wing Aircraft  x  
 Personal Watercraft   
 Standard Watercraft   
 Ships   
 Submarines  
 Starships  x   

(6 additional available)

Feats

 Name  Type  Description  Effects
 Orphaned  Talent  It's a hard life, but somehow, you know you're going to come out on top.  Gain 1 additional weapon proficiency.  Gain 1 additional Action Dice.
 Motorhead  Speciality  You've spent most of your life around engines, sometimes as a driver, more often as a mechanic.  Gain Speed Demon.  Gain 2 additional Drive Focuses.  Gain +1 Possessions.
 Driven  Wheelman  Your nerves must be refined to exact standards to survive at top speed.  Each time you spend 1 action dice to boost a Manoeuvre or Repair check you roll and add the result of 2 dice.  In addition should you error with these checks the GM must spend 1 additional dice to activate the fumble.
 Manual Adjustment  Wheelman  You're so adept at mechanical repairs, grease flows through your veins.  When you fail a mechanics check you may spend a half action to give the target a whack in frustration.  As long as the check is less than 23 the whack reverses the failure.
 Vehicle Familiarity  Wheelman  It's like the vehicle is part of you.  Choose one vehicle to be familiar, that vehicle gets a +1 Defence bonus, saves, initiative and all skills checks relating to it.
 Technophile  Inventor  You're an avid collector of technological miscellanea.  You may spend an action dice to automatically "find" a specific piece of electronics or gear needed.
 Utility Belt  Inventor  You're always building doohickeys and gizmos.  You're assumed to have made "improvements" to all the everyday items you carry.  When using these in the field you gain a +1 bonus to skill checks.
 Field Test  Inventor  Once per session you may declare that a single item is an experimental device under "test".  Your error range with this item reduces by 1.
 Drivers only - Gunnery  Your driving and combat style is a carefully balanced collection of well-practised abilities.  You only require a half action to fire a vehicle mounted weapon that usually requires a full action. 
 Daredevil  Chase  You're a wild man at any speed.  Gain +2 acceleration and turning on any vehicle you control.
 Speed Demon  Skill  You have a way with machines, especially those with velocity  Gain +2 with Mechanics and Drive.  Your threat range with these skills increases to 19-20.
 Advanced Skill Mastery (Speed Demon)  Skill  You've worked diligently to improve your skills  Checks with Mechanics and Drive gain an additional +1, and the threat rating improves to 18-20.  Once per session you may re-roll one of these skills.
 Techie  Skill  You sharpen the technological cutting edge every day.  Gain +2 with Computers and Electronics.  Your threat range with these skills increases to 19-20.
 Baby It  Chase  You can coax a damaged vehicle to continue beyond it's logical limitations.  Once per scene when a vehicle you're operating suffers a critical hit, you may cause it to ignore the hit's effects until the end of the current scene.
 One hand on the wheel  Chase  You've had a lot of practise driving with one hand.  You suffer no penalty when operating a vehicle with just one hand.  Further you may make 2 Manoeuvre skill checks per round for free.
 Club Basics  Melee  You're here to administer some severe blunt trauma.  You may use an improvised club without penalty.  You gain the Furious Stance and the Out of the Park Trick.

Combat

 Focus  Proficient  Forte
 Unarmed  x  
 Blunt  x  x
 Exotic (Blunt)    
 Edged  x  
 Exotic (Edged)   
 Explosives  x  
 Guided  x  
 Handgun  x  
 Hurled    
 Exotic (Hurled)   
 Indirect Fire    
 Rifle   
 Shotgun     
 Sub Machine Gun   
 Tactical  
 Vehicle Weapon  x  

(Three additional checks available.  Can be spent on Vehicle or Culture.).

 Base Attack  Ranged  Melee 
 +8  +13  +10
 Weapon  Attack  Recoil  Damage  E/T  Range  Size / Hand  Qualities
 FN-57 +13  11  1d10+1  1-2 / 20  25 ft  D / 1H  CMP 
 Colt Model 1908 Vest Pocket  +13  4  1d6  1 / 20  10 ft.  F / 1h  DEP
 Crowbar  +10  -  1d8+1 (+1 with 2 hands) subdual  1 / 20  -  S / 2H   - 
 Fist  +10  -  1d4 (+1)  1 / 20  -  -  -
        

Furious stance - your initiative increases by 1 for each attack made in the previous round.
Out of the park - you may make a full action attack with a club gaining +2 to hit and damage.  Your threat range increases by 2.

Attacking with the crowbar can either make 2 attacks at +9 to hit, with 1d8+2 damage - or 1 attack at +11 to hit and 1d8+4 damage and a critical on a natural 18-20.

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Created by Adam Hattrell on 2012/12/29 16:51

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