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Hazel
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Hazel
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Adam Hattrell
on 2009/08/01 21:42
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1: 1 Hazel 2: 3: * Hazel, level 2 4: * Halfling, Barbarian 5: * Feral Might: Thaneborn Triumph 6: * Background: Cat Burglar 7: 8: 1.1 Build Notes 9: 10: Request was halfing barbarian similar to Nut in order to be able to contrast the differences. Halfling has small synergy with Barbarian, as Charisma is a secondary stat for Thaneborn barbarians. Strength is primary, Con is also important. Dex is cheapest given the halfling racial +2. For the future always raise Strength and decide whether Dex (if you want blades), Con (for hp, powers and axes) or Charisma (for powers). Barbarian powers focus on dealing damage and great mobility. Spears sadly suck, so Nuts favourite weapon isn't really optimal. 11: 12: The halfling racial dodge ability should help with getting to the backlines to pick on the enemy artillery if that's what's required. One-on-one you can do the most damage of anyone in the party. Look for feats that favour mobilty, dodging and increasing damage. 13: 14: I've multi-classed you into Ranger to pick up some stealth. With your high Dex you are the best sneak the party has. The extra damage once an encounter from Hunters Quarry doesn't hurt either. The Cat Burglar background grants you some thievery and a small bonus to athletics (which is used to resist grapples). 15: 16: [HazelL3] 17: 18: 1.1 Cat Burglar 19: 20: The Hrulla Tower in Jarrak City? I've been in and out of there three times. The ivy on the courtyard walls is pretty much a "Please Steal From Me" sign. 21: 22: You take an artisan's approach to large-scale burglary, stealing from the most well-protected treasure troves you can find. What particularly notable items have you stolen, and what did you do with the proceeds? Did you work alone or as part of a gang? If you worked with others, what do they think of you now? Did you ever get caught? 23: 24: 1.1 ABILITY SCORES 25: 26: * Str 16 27: * Con 14 28: * Dex 15 29: * Int 8 30: * Wis 10 31: * Cha 16 32: 33: 1.1 Defenses 34: 35: * AC: 17 Fort: 16 Reflex: 14 Will: 14 36: * HP: 35 Surges: 10 Surge Value: 8 37: 38: 1.1 Trained Skills 39: 40: * Nature 41: * Athletics 42: * Thievery 43: * Stealth 44: 45: 1.1 Trained Skills 46: 47: * Nature +6 48: * Athletics +9 49: * Thievery +10 50: * Stealth +7 51: 52: 1.1 Untrained Skills 53: 54: * Acrobatics +4, Arcana, Bluff +4, Diplomacy +4, Dungeoneering +1, 55: * Endurance +2, Heal +1, History, Insight +1, Intimidate +4, 56: * Perception +1, Religion, Streetwise +4 57: 58: 1.1 Feats 59: 60: * 1: Warrior of the Wild 61: * 2: Lost in the Crowd 62: 63: 1.1.1 Future Feats 64: 65: * Halfling Agility - Attacker takes -2 penalty with second chance reroll. 66: * Dirty Fighting - +4 damage if oponent is suprised. 67: * Improved Roar of Triumph - TBT larger area and +2 damage. 68: * Fast Runner - Gain +2 whilst charging. 69: * Defensive Mobility - Gain +2 AC vs attacks of opportunity. 70: 71: 1.1 Powers 72: 73: * Barbarian at-will 1: Pressing Strike 74: * Barbarian at-will 1: Howling Strike 75: * Barbarian encounter 1: Avalanche Strike 76: * Barbarian daily 1: Swift Panther Rage 77: * Barbarian utility 2: Combat Sprint 78: 79: 1.1 Items 80: 81: * Hide Armor 82: * Adventurer's Kit 83: * Grappling Hook 84: * Thieves' Tools 85: * Battleaxe 86: * Handaxe (2) 87: 88: 1.1 Character Sheet 89: 90: {attach:Hazel.dnd4e}