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Scales of War
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Character Building
Wiki source code of
Character Building
Last modified by
Adam Hattrell
on 2009/02/27 22:27
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1: 1 Character Building 2: 3: Some general notes on building 4th Edition characters. 4: 5: 1.1 Classes 6: 7: There are 4 basic types of Class within 4th Edition: 8: 9: {table} 10: Type | Description | Examples 11: Striker | Removes specific targets from the combat by various means. | Ranger, Rogue, Sorceror, Warlock 12: Defender | Meatshield or equivalent. Keeps the enemies busy. | Figher, Paladin, Sword Mage 13: Leader | Provides buffs and healing. Abilities to allow allies to move and attack | Warlord, Cleric, Bard 14: Controller | Generally has area of effect abilities | Wizard, Invoker, Druid 15: {table} 16: 17: 1.1 Abilities 18: 19: Classes have 1 or more primary abilities. Attacks are typically based off of this ability. Classes usually have one or more secondary abilities too. These control secondary effects. For example a rogue has the ability to strike for damage from primary and also push his opponent a number of squares based on the secondary ability. 20: 21: Specialisation is likely to be best as a general rule of thumb. Thus pick only one primary ability and one secondary. Your primary ability should be at least 16 and probably 18. 22: