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Justicar
Wiki source code of
Justicar
Last modified by
Adam Hattrell
on 2010/04/11 10:45
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1: 1 Justicar 2: 3: <IMG SRC="http://games.lazypapertiger.org/xwiki/bin/download/DnDtool/Justicar/spoils.jpg" ALT="Celebrating" ALIGN=RIGHT> #toc("" "" "") 4: 5: 1.1 Statistics 6: 7: Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build 8: 9: {table} 10: Statistic | Rolled | Current | Modifier 11: Strength | 16 | 21 +6 | +8 12: Constitution | 10 | 12 | +1 13: Dexterity | 15 | 13 | +1 14: Intelligence | 10 | 10 | 0 15: Wisdom | 16 | 16 + 4 | +5 16: Charisma | 8 | 8 | -1 17: {table} 18: 19: {table} 20: Save | Base (HB, PW, WM, SS) | Modifier | Total 21: Fortitude | +1 +3 +3 +1 | +1 | +9 22: Reflexes | +1 +0 +3 +4 | +1 | +9 23: Willpower | +4 +0 +1 +4 | +3 | +11 24: {table} 25: 26: * Armour Class: +5 (armour) +1 (dex) +5 (wis) = 21 27: * Touch AC: 16 28: * Flat-footed: 15 29: 30: 1.1 Attacks 31: 32: 1.1.1 Medium 33: 34: {table} 35: Attack | To Hit | Damage 36: Greataxe | +21/+16/+11 | 1d12 + 19 37: Full PA | +11/+6/+1 | 1d12 + 42 38: Secondary Bite | +13 | 1d8 + 7 39: Bulls Rush | +19(21) | Push defender 5', if follow +5' per 5 points 40: Grapple | 19 + 4 (IG) +4 (GoI) +8 (TG) +4 (Size) +3 (Fam) = 41 | 2d6 + 19 41: {table} 42: 43: 1.1.1 Large 44: 45: {table} 46: Attack | To Hit | Damage 47: Greataxe | +21/+16/+11 | 2d8 + 19 48: Full PA | +11/+6/+1 | 2d8 + 41 49: Secondary Bite | +13 | 2d6 + 7 50: Bulls Rush | +23 (25) | Push defender 5', if follow +5' per 5 points 51: Grapple | +47 | 2d6 + 20 52: {table} 53: 54: 1.1 Magic Items 55: 56: {table} 57: Item | Effect | Cost 58: Celestial Armour | +3 chainmail, AC -2, fly 1/day | 22.4 59: +3 Large Greataxe | | ~18 60: Gloves of the Titan's Grip | 3/day +8 Grapple for 7 rounds | 14 61: Armbands of Might | +2 on Str checks, +2 power attack | 4.1 62: Helm of Battle | 3/day +2 on bulls rush, disarm, overrun, sunder or trip | 2 63: Brute Ring | 2/day Ranged Bulls Rush | 2.3 64: Periapt of Wisdom +4 | +4 Wis | 16 65: Belt of Giant Strength +6 | +6 str | 26 66: {table} 67: 68: 1.1 Class Levels 69: 70: {table} 71: Level | Class | Features | Feat | BAB 72: 1 | Hexblade | Hexblades Curse | Improved Unarmed Strike, Chivalrous Courtesy, Improved Grapple, Improved Bulls Rush, Glory Hound | +1 73: 2 | Psychic Warrior | | Power Attack | +1 74: 3 | Hexblade | Arcane Resistance | Undead Familiar | +2 75: 4 | Swordsage | +1 Init, Weapon Focus(Stonehand - Greatsword, greataxe, heavy mace, Unarmed) | +1 Str | +2 76: 5 | Psychic Warrior | | Linked Power | +3 77: 6 | War Mind | +2 str & con for 1 minute 3/day | Adaptive Style | +4 78: 7 | War Mind | +2 AC for 1 minute 3/day | | +5 79: 8 | War Mind | DR 1/- | +1 Str | +6 80: 9 | Swordsage | AC Bonus | Shock Trooper | +7 81: 10 | Swordsage | | | +8 82: 11 | Hexblade | Mettle | | +9 83: 12 | Swordsage | Wis to damage | +1 Str, Knockback | +10 84: 13 | Hexblade | Familiar (Octopus) | | +11 85: 86: 14 | War Mind | | | +12 87: 15 | War Mind | Sweeping Strike | Feat | +13 88: 16 | War Mind | DR 2/- | +1 Str | +14 89: 17 | War Mind | +4 str & con for 1 minute 3/day | | +15 90: 18 | War Mind | +4 AC for 1 minute 3/day | Feat | +16 91: 19 | War Mind | DR 3/- | | +17 92: 20 | War Mind | +10d6 damage 1/day | +1 Str | +18 93: {table} 94: 95: 1.1 Psychic Powers 96: 97: * Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19 98: 99: {table} 100: Class Level | Power | Description | Cost 101: Half Giant | Stomp | 20' cone, fall prone 1d4 damage | 1 102: Psychic Warrior 1 | Skate | Slide on ground +15' move | 1 103: Psychic Warrior 2 | Bite of the Wolf | Gain bite attack (1d8/2d6) | 1 104: War Mind 1 | Grip of Iron | +4 grapple check | 1 105: War Mind 2 | Expansion | Gain 1 size category | 1 106: 107: War Mind 4 | Hustle | Gain a move action | 3 108: War Mind 6 | Evade Burst | Gain evasion | 5 109: War Mind 8 | Dim Door | Teleport | 7 (13) 110: War Mind 20 | ? 111: {table} 112: 113: 1.1 Martial Maneuvers 114: 115: {table} 116: Maneuver | Description 117: Step of the Wind | Stance - Ignore difficult terrain, +2 to hit, +4 str bulls rush or trips 118: Counter Charge | Counter - Force charging foe to move away from you 119: Moment of Perfect Mind | Use concentration in place of Will save 120: Shadow Blade Technique | Roll two attacks, bonus damage with lower 121: Sudden Leap | Boost - Jump as swift action 122: Charging Minotaur | Strike - Charging Bulls rush, deal damage, ignore AoO 123: Mountain Hammer | Strike - +2d6 damage ignore DR and hardness 124: Emerald Razor | Strike - Turn melee strike into touch attack 125: Crushing weight of the mountain | Constrict for 2d6 + str + str / 2 126: Ruby Nightmare Blade | Strike - Attack deals double damage 127: Comet Throw | Strike - Grab Foe, throw him at another for 4d6 128: {table} 129: 130: 1.1 Skills 131: 132: {table} 133: Skill | Ability | Total | Modifier | Ranks | Misc 134: Appraise | Int | *0* | 0 | 0 | 0 135: Auto-hypnosis | | | | | 136: Balance | Dex | | | | 137: Bluff | Cha | | | | 138: Climb | Str | | | | 139: Concentration | Con | *17* | +1 | 16 | 140: Craft | Int | | | | 141: Diplomacy | Cha | | | | 142: Disable Device | Int | | | | 143: Disguise | Cha | | | | 144: Escape Artist | Dex | | | | 145: Forgery | Int | | | | 146: Gather Information | Cha | | | | 147: Heal | Wis | | | | 148: Hide | Dex | | | | 149: Intimidate | Cha | | | | 150: Jump | Str | | | | 151: Knowledge (history) | Int | | | | 152: Knowledge (psionics) | Int | | | | 153: Listen | Wis | | | | 154: Move Silently | Dex | | | | 155: Perform | Cha | | | | 156: Ride | Dex | | | | 157: Search | Int | | | | 158: Sense Motive | Wis | | | | 159: Sleight of Hand | Dex | | | | 160: Spot | Wis | | | | 161: Survival | Wis | | | | 162: Swim | Str | | | | 163: Tumble | Dex | | | | 164: Use Magic Device | Cha | | | | 165: Use Rope | Dex | | | | 166: {table}