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Justicar
Wiki source code of
Justicar
Last modified by
Adam Hattrell
on 2010/04/11 10:45
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1 Justicar <IMG SRC="http://games.lazypapertiger.org/xwiki/bin/download/DnDtool/Justicar/spoils.jpg" ALT="Celebrating" ALIGN=RIGHT> #toc("" "" "") 1.1 Statistics Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build {table} Statistic | Rolled | Current | Modifier Strength | 16 | 21 +6 | +8 Constitution | 10 | 12 | +1 Dexterity | 15 | 13 | +1 Intelligence | 10 | 10 | 0 Wisdom | 16 | 16 + 4 | +5 Charisma | 8 | 8 | -1 {table} {table} Save | Base (HB, PW, WM, SS) | Modifier | Total Fortitude | +1 +3 +3 +1 | +1 | +9 Reflexes | +1 +0 +3 +4 | +1 | +9 Willpower | +4 +0 +1 +4 | +3 | +11 {table} * Armour Class: +5 (armour) +1 (dex) +5 (wis) = 21 * Touch AC: 16 * Flat-footed: 15 1.1 Attacks 1.1.1 Medium {table} Attack | To Hit | Damage Greataxe | +21/+16/+11 | 1d12 + 19 Full PA | +11/+6/+1 | 1d12 + 42 Secondary Bite | +13 | 1d8 + 7 Bulls Rush | +19(21) | Push defender 5', if follow +5' per 5 points Grapple | 19 + 4 (IG) +4 (GoI) +8 (TG) +4 (Size) +3 (Fam) = 41 | 2d6 + 19 {table} 1.1.1 Large {table} Attack | To Hit | Damage Greataxe | +21/+16/+11 | 2d8 + 19 Full PA | +11/+6/+1 | 2d8 + 41 Secondary Bite | +13 | 2d6 + 7 Bulls Rush | +23 (25) | Push defender 5', if follow +5' per 5 points Grapple | +47 | 2d6 + 20 {table} 1.1 Magic Items {table} Item | Effect | Cost Celestial Armour | +3 chainmail, AC -2, fly 1/day | 22.4 +3 Large Greataxe | | ~18 Gloves of the Titan's Grip | 3/day +8 Grapple for 7 rounds | 14 Armbands of Might | +2 on Str checks, +2 power attack | 4.1 Helm of Battle | 3/day +2 on bulls rush, disarm, overrun, sunder or trip | 2 Brute Ring | 2/day Ranged Bulls Rush | 2.3 Periapt of Wisdom +4 | +4 Wis | 16 Belt of Giant Strength +6 | +6 str | 26 {table} 1.1 Class Levels {table} Level | Class | Features | Feat | BAB 1 | Hexblade | Hexblades Curse | Improved Unarmed Strike, Chivalrous Courtesy, Improved Grapple, Improved Bulls Rush, Glory Hound | +1 2 | Psychic Warrior | | Power Attack | +1 3 | Hexblade | Arcane Resistance | Undead Familiar | +2 4 | Swordsage | +1 Init, Weapon Focus(Stonehand - Greatsword, greataxe, heavy mace, Unarmed) | +1 Str | +2 5 | Psychic Warrior | | Linked Power | +3 6 | War Mind | +2 str & con for 1 minute 3/day | Adaptive Style | +4 7 | War Mind | +2 AC for 1 minute 3/day | | +5 8 | War Mind | DR 1/- | +1 Str | +6 9 | Swordsage | AC Bonus | Shock Trooper | +7 10 | Swordsage | | | +8 11 | Hexblade | Mettle | | +9 12 | Swordsage | Wis to damage | +1 Str, Knockback | +10 13 | Hexblade | Familiar (Octopus) | | +11 14 | War Mind | | | +12 15 | War Mind | Sweeping Strike | Feat | +13 16 | War Mind | DR 2/- | +1 Str | +14 17 | War Mind | +4 str & con for 1 minute 3/day | | +15 18 | War Mind | +4 AC for 1 minute 3/day | Feat | +16 19 | War Mind | DR 3/- | | +17 20 | War Mind | +10d6 damage 1/day | +1 Str | +18 {table} 1.1 Psychic Powers * Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19 {table} Class Level | Power | Description | Cost Half Giant | Stomp | 20' cone, fall prone 1d4 damage | 1 Psychic Warrior 1 | Skate | Slide on ground +15' move | 1 Psychic Warrior 2 | Bite of the Wolf | Gain bite attack (1d8/2d6) | 1 War Mind 1 | Grip of Iron | +4 grapple check | 1 War Mind 2 | Expansion | Gain 1 size category | 1 War Mind 4 | Hustle | Gain a move action | 3 War Mind 6 | Evade Burst | Gain evasion | 5 War Mind 8 | Dim Door | Teleport | 7 (13) War Mind 20 | ? {table} 1.1 Martial Maneuvers {table} Maneuver | Description Step of the Wind | Stance - Ignore difficult terrain, +2 to hit, +4 str bulls rush or trips Counter Charge | Counter - Force charging foe to move away from you Moment of Perfect Mind | Use concentration in place of Will save Shadow Blade Technique | Roll two attacks, bonus damage with lower Sudden Leap | Boost - Jump as swift action Charging Minotaur | Strike - Charging Bulls rush, deal damage, ignore AoO Mountain Hammer | Strike - +2d6 damage ignore DR and hardness Emerald Razor | Strike - Turn melee strike into touch attack Crushing weight of the mountain | Constrict for 2d6 + str + str / 2 Ruby Nightmare Blade | Strike - Attack deals double damage Comet Throw | Strike - Grab Foe, throw him at another for 4d6 {table} 1.1 Skills {table} Skill | Ability | Total | Modifier | Ranks | Misc Appraise | Int | *0* | 0 | 0 | 0 Auto-hypnosis | | | | | Balance | Dex | | | | Bluff | Cha | | | | Climb | Str | | | | Concentration | Con | *17* | +1 | 16 | Craft | Int | | | | Diplomacy | Cha | | | | Disable Device | Int | | | | Disguise | Cha | | | | Escape Artist | Dex | | | | Forgery | Int | | | | Gather Information | Cha | | | | Heal | Wis | | | | Hide | Dex | | | | Intimidate | Cha | | | | Jump | Str | | | | Knowledge (history) | Int | | | | Knowledge (psionics) | Int | | | | Listen | Wis | | | | Move Silently | Dex | | | | Perform | Cha | | | | Ride | Dex | | | | Search | Int | | | | Sense Motive | Wis | | | | Sleight of Hand | Dex | | | | Spot | Wis | | | | Survival | Wis | | | | Swim | Str | | | | Tumble | Dex | | | | Use Magic Device | Cha | | | | Use Rope | Dex | | | | {table}