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Shamash

Last modified by Adam Hattrell on 2009/04/07 18:21

Shamash

  • Shamash, level 1
  • Dragonborn, Invoker
  • Divine Covenant: Covenant of Wrath
  • Background: Missing Master

Build notes

Request was for a Dragonborn Invoker, with a slightly hippy outlook. Dragonborn don't have a great deal of synergy as they get bonus stats to str and cha. On the other hand invokers are crunchy, and dragonborn do get a bonus to they're healing surges. The breath weapon isn't going to hurt if people get past the frontline to attack you either.

I multiclassed you into Bard, to help soften the almighty smiting that is an Invoker. This provides an healing abilty, the Heal Skill and potential future access to some Bardic powers (charms and the like).

Wisdom is primary stat, with Con as a secondary. Always boost Wis when you have the oportunity. The secondary boost should go to one of Con (more hps and added power effects), Int (added power effects) or maybe Cha (if more Bard is desired).

Missing Master provides you access to the Perception skill, which with your humungous Will (and the rest of the parties lack of it) is rather needed. It's also quite nice flavour.

Missing Master

"I learned the Art at the hands of Rodraig the Raven. He fled into the portal when the . . . things . . . came, and I've been looking for him ever since."

Your mentor disappeared under mysterious circumstances, and you've been trying to find him or her ever since. What was your master like, and what were the circumstances of the disappearance? What clues do you have that drive you forward? What will do when you find your missing master?

Ability Scores

  • Str 12
  • Con 16
  • Dex 8
  • Int 12
  • Wis 16
  • Cha 14

Defenses

  • AC: 16 Fort: 14 Reflex: 12 Will: 14
  • HP: 26 Surges: 9 Surge Value: 9

Trained Skills

  • Religion
  • Arcana
  • Insight
  • Perception
  • Heal

Feats

  • 1: Ritual Caster
  • 1: Bardic Dilettante

Future Feats

  • Dragonborn Senses - Low light vision, +1 to perception.
  • Hurl Breath - Your dragon breath becomes Range 10, burst 2.
  • Hunters Aim - Ignore cover or concealment for your quarry.
  • Improved Initiative - +4 to initiative checks
  • Toughness - +5 hp per tier
  • Wintertouched - Gain combat advantage against foes vulnerable to cold.

Powers

  • 1, At-Will: Divine Bolts
  • 1, At-Will: Vanguard's Lightning
  • 1, Encounter: Thunder of Judgement
  • 1, Daily: Binding Invocation of Chains

Items

  • Chainmail
  • Arcane Implement, Rod
  • Adventurer's Kit
  • Mace
  • Javelin (4)

Rituals

  • Silence
  • Hand of Fate

Character Sheet

Shamash.dnd4e

Tags:
Created by Adam Hattrell on 2009/03/04 18:26

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