Jonn
- Jonn, level 1
- Human, Artificer
- Student of the Sword: Student of One-Handed Weapons
- Background: Con Artist
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Build Notes
Request was for an artificer, wasn't too fusy about race. Human's have a number of advantages, an extra feat, an extra skill, an extra daily and the choice of +2 (ie 18 in primary stat). Intellegence is primary stat, Con is secondary statistic for artificer so needed some points there. Artificer's powers include range weapon, melee and implement (wand). This is a slight problem in that you only have 2 hands! Fortunately I noticed that thrown weapons return to your hand when used to implement a power. Looking through the weapons I saw that the trident can be thrown with strength and used in melee. I bought you a net to go with it, though you don't have the weapon proficiency to use it!
In order to get good with the trident and net you need to multiclass into fighter. Conveniently it also provides a bonus to hit, and access to the streetwise skill that the party was lacking. It also requires a Str of at least 13.
Given the large skill list available (artificers get 4 skills +1 for human) - I'd decided to make you the face. Sadly you don't get bluff in class so I gave you the Con artist background. It may be worth swapping a point of strength to charisma in order to increase your face like skills, though that does in turn weaken your combat a smidgen if you can't use your daily powers for some reason.
You are the most arcurate combatant, and the tridents damage is not bad. A successful strike with Magic weapon gives a moderate improvement to hit and damge for allies adjacent to you. You have an equivalent ranged attack, if Sue or Jim need a boost at range. Thundering armour allows you to boost an allies armour class and push enemies away from which could assist with space control. Finally you can heal as a minor action. I'd imagine your most likely to fight in the front line, but dropping back to assist Matt as needed.
Con Artist
"I'm not the guy you're looking for. Seriously, I was in Oakmont last night. I wasn't even here."
You've long made a living on the backs of the greedy, the gullible, and the unobservant. What sort of
confidence games did you favor; elaborate conspiracies, rigged games of chance, or ruses that facilitated traditional crimes like burglary, robbery, or kidnapping?
How did you learn your trade? How close have you come to being caught? And how many enemies are out there, looking for a chance to get even?
Ability Scores
- Str 14
- Con 14
- Dex 8
- Int 18
- Wis 10
- Cha 13
Defences
- AC: 16 Fort: 14 Reflex: 15 Will: 13
- HP: 26 Surges: 9 Surge Value: 6
Trained Skills
- Streetwise
- Perception
- Arcana
- Thievery
- Diplomacy
- Bluff
- Dungeoneering
Feats
- 1: Ritual Caster
- 1: Student of the Sword
- 1: Weapon Proficiency (Trident)
Future feats
- Toughness
- Weapon Proficiency (Net)
- Net Training
- Action Surge
- Human Perserverance
Powers
- 1, At-Will: Aggravating Force
- 1, At-Will: Magic Weapon (Preview)
- 1, At-Will: Thundering Armor
- 1, Encounter: Spike Wire
- 1, Daily Caustic Rampart
Items
- Leather Armor
- Implement, Wand
- Trident (2)
- Net
- Adventurer's Kit
- Alchemical Reagents (Arcana)
Rituals
Character Sheet
Jonn.dnd4e