Character Building
Some general notes on building 4th Edition characters.
Classes
There are 4 basic types of Class within 4th Edition:
Type | Description | Examples |
---|
Striker | Removes specific targets from the combat by various means. | Ranger, Rogue, Sorceror, Warlock |
Defender | Meatshield or equivalent. Keeps the enemies busy. | Figher, Paladin, Sword Mage |
Leader | | Provides buffs and healing. Abilities to allow allies to move and attack | Warlord, Cleric, Bard |
Controller | Generally has area of effect abilities | Wizard, Invoker, Druid |
Abilities
Classes have 1 or more primary abilities. Attacks are typically based off of this ability. Classes usually have one or more secondary abilities too. These control secondary effects. For example a rogue has the ability to strike for damage from primary and also push his opponent a number of squares based on the secondary ability.
Specialisation is likely to be best as a general rule of thumb. Thus pick only one primary ability and one secondary. Your primary ability should be at least 16 and probably 18.