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Ruby Tower

Last modified by Adam Hattrell on 2008/10/16 20:12

Ruby Tower

Synopsis

The Ruby Tower lies within the Anathema's lands, near a small mining town. It is believed to store the power of the Sun. However, it is well defended with traps and is difficult to use. Intellegence indicates that the Sorcerer King has sent an expedition to claim the Tower for his own.

The Dragon-Blooded have dispatched a raiding party with the goal of denying the Socerer king access to these resources.

Dragon-Blooded Factions

Dragon Blooded

One unit of Dragon Blooded is with the raiding force. If they make it to the tower for 5 rounds undisturbed they can disable the tower. They can be disguised as a unit of any of the 3 faction below. However, in combat their nature becomes clear as their aura becomes animated. If on horseback they must dismount at this point.

Helmsguard Borderers

Helmsguard Borderers orginate in the roaming defense forces that ensure that Helmsguard borders are clear of the Wyld creatures that make it through the dangerous forests that lie on its Borders. Whilst they can function as Cavalry if needed - they are most dangerous when they dismount and deploy the fearsome Helmsguard longbows.

ObjectiveFaction Points
Disable the tower50 points
Disable the mine20 points
Per enemy unit destroyed10 points

Tyrannus Shock Troops

In general, Tyrannus fields large armies and wins through overwhelming numbers. Their armies lack the fast moving cavalry that characterise the Rylor or Helmsguard forces. Where they are needed Tyrannus rely on their shock troops. The young men from the ruling classes of Tyrannus are trained to march for 12 miles a day, build fortifications and if needed fight. They can cover similar distances in a day to medium and light Cavalry.

ObjectiveFaction Points
Disable the tower50 points
Destroy the village30 points
Disable the mine20 points

House William

Rylor Cavalry is considered the best in the world. House William is a recently created house, and their men are keen to prove themselves in combat.

ObjectiveFaction Points
Disable the tower40 points
Per enemy unit destroyed20 points

Socerer Kings Factions

Forkby Guard

The Forkby Guards are raised from the trade town of Forkby. Most of them have served as merchant guardsmen at some point in their carear.

ObjectiveFaction Points
Save the Village40
Save the Mine40
Kill the DragonBlooded20

Sorceror King Fanatics

The fanatics have complete faith in the Sorceror Kings ability to bring victory to their country. They are willing to do anything to play their part in their countries ascention to greatness. If the Fanatics manage to spend 5 uninterupted turns at the tower they can activate it's power. The short term effect of this is that the Tower is sealed.

ObjectiveFaction Points
Activate Tower50
Per enemy unit destroyed10 points
Per surviving unit10 points

Goblin Raiders

The Sorceror King has drafted the mountain goblins into his service. They are loosely controlled and happy to kill.

If the Tower is active50 points
Village Destroyed20 points
Per enemy unit destroyed10 points
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Created by AdamHattrell on 2008/01/03 20:40

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