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Tim

Last modified by Adam Hattrell on 2012/12/29 15:33

Frank ?

Background

Works round rules. Left home- Aurealius at 14. Went to Hecla but involved in periphery of criminal world. Gambler – gravitates towards Topaz.
On Topaz, Frank is warned that he is a marked man. Came about because he worked with a dodgy lawyer. The lawyer is Eli Lamb.

sleuth.jpg

Statistics

 Statistic  Score  Bonus
 Strength  12  +1
 Constitution  10  0
 Dexterity  12  +1
 Intellegence  12  +1 
 Wisdom  16  +3
 Charisma  16  +3

Saves

 Save  Total  Class  Stat  Bonus
 Fortitude  1  +1  0  0
 Reflexes  3  +2  +1  0
 Will  6  +3  +3  0

Combat

 Attribute  Maximum  Current 
 Defense  13 
 Initiative  +3  
 Vitality  18 
 Wounds  10 

Skills

 Skill  Total  Base  Stat  Bonus  Error  Threat
 Acrobatics   2 / 3 0   +1 / +2 (Str / Dex)  1-3  20
 Analysis   1 / 4 0   +1 / +4 (Int / Wis)   1-3  20
 Athletics   9  6  +1 (Str / Con)  +2 (Survivalist)  1  19-20
 Blend   2 / 0 0  +2 / 0 (Dex / Cha)    1-3  20
 Bluff   0 0 0 (Cha)    1-3   20
 Bureaucracy  0 0  0 (Cha)    1-3 20
 Computers  1 0  +1 (Int)    1-3   20
 Cultures  2 1  +1 (Int)   1 20
 Drive  3 1  +2 (Dex)   1  20
 Electronics  1 / 4 0  +1 / +4 (Int / Wis)    1-3   20
 Falsify  1 / 4 0  +1 / +4 (Int / Wis)    1-3 20
 Impress  0 0  0 (Cha)    1-3 20
 Intimidate  1 / 4 0  +1 / +4 (Str / Wis)    1-3 20
 Investigation  4 / 0 0  +4 / 0 (Wis / Cha)    1-3 20
 Manipulate  4 / 0 0  +4 / 0 (Wis / Cha)    1-3 20
 Mechanics  1 / 4 0  +1 / +4 (Int / Wis)    1-3 20
 Medicine  7 / 10 6 +1 / +4 (Int / Wis)   1 20
 Networking  4 / 0 0  +4 / 0 (Wis / Cha)    1-3   20
 Notice  12 6 +4 (Wis)  +2 (Pathfinder) 1 19-20
 Profession  0 0  0 (Cha)    1-3   20
 Resolve  3 / 4 2 +1 / +4 (Con / Wis)   1 20
 Science  1 0  +1 (Int)    1-3   20
 Search  5 4 +1 (Int)   1 20
 Security  1 0  +1 (Int)    1-3   20
 Sense Motive  4 / 0 0  +4 / 0 (Wis / Cha)    1-3 20
 Sleight of Hand  2 0  +2 (Dex)    1-3 20
 Sneak  8 / 6 6 +2 / 0 (Dex / Cha)   1 20
 Streetwise  4 / 0 0  +4 / 0 (Wis / Cha)    1-3   20
 Survival  12 / 8 6 +4 / 0 (Wis / Cha) +2 (Survivalist) 1 19-20
 Tactics  4 / 0 4 +4  0 (Wis / Cha)   1  20

Cultures

 Focus  Proficient  Forte
 Flare  x  
 Flare (Ring)   
 Flare (Pearl)   
 Flare   
 Pyrrhus   
 Auraelus   
 Hel   
 Hecla   
 Twighlight   

Profession

 

 Focus  Proficient  Forte
 Game Ranger  x  

Drive

 Focus  Proficient  Forte
 Personal Ground Vehicles    
 Standard Ground Vehicles  x  
 Heavy Ground Vehicles  x  
 Mounts  x  
 Personal Aircraft   
 Performance Aircraft   
 Service Aircraft   
 Rotary-Wing Aircraft   
 Personal Watercraft   
 Standard Watercraft   
 Ships    
 Submarines  
 Starships    

Feats

 Name  Type  Description  Effects
 Vigilant  Origin  You grew up in a war zone or other conditions that required your full attention to survive.  The experience has taught you to keep a sharp lookout for trouble.  You gain a +1 bonus with skill checks made to determine suprise.  Your threat range with Notice checks increases by 1.
 Outdoorsman  Talent  You'll hike for hours, and have spent many nights out under the stars.  Gain Survivalist.  Gain Drive Mounts Focus.  Gain Hurled Weapon Proficiency.  Gain +1 Possessions.
 Trailblazer  Class  Your primary responsibility is ensuring those members of your team survives in hostile environments.  At the start of each session you may choose up to 3 Terrain Feats and grant them as temporary feats to your team.
 Stalker  Class  You have a near perfect sense of your environment at all times.  Each time you fail a Survival or Tactics check and don't suffer an Error, you still succeed as long as the check DC is equal to or less than 23.
 Rough Living  Class  Your time in the Wilderness has toughened you.  You gain a +2 bonus to defence.  You gain a +2 bonus to save against all environmental effects.
 Pathfinder Basics(Plains)  Terrain  You exploit the environment to great advantage.  You may always act during suprise rounds whilst in the Plains.  You gain a +2 bonus to Notice checks.
 Pathfinder Mastery  Terrain  You're one with your chosen environment.  Whilst you're in a chosen terrain you gain a +4 bonus with Blend and Survival Checks and +2 bonus to saves.
 Bandage  Basic Combat  You spent some time learning first aid.  You can make first aid checks without a first aid kit.  Where you possess a kit you may add 3 to the number of points recovered.  Finally your error range only increases by 1 when making checks during combat.

Combat

 Focus  Proficient  Forte
 Unarmed  x  
 Blunt    
 Exotic (Blunt)    
 Edged    
 Exotic (Edged)   
 Explosives   
 Guided   
 Handgun  x  
 Hurled  x  
 Exotic (Hurled)   
 Indirect Fire    
 Rifle  x 
 Shotgun  x   
 Sub Machine Gun   
 Tactical  
 Vehicle Weapon   

(Two additional checks available).

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Created by Adam Hattrell on 2012/12/29 15:33

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