Name | Type | Description | Effects |
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Disciplined | Talent | You're in control of your life at all times and have the drive to accomplish anything to which you set your mind. | You gain one additional forte or focus. You gain a +1 bonus to Will saves. |
Suit | Speciality | You're a corporate warrior, a high-power paper slinger easily weaving your way through organisations. | Gain White Collar contacts. Once per session make a bribe at lowest level without paying the cost. Gain +1 with Bureaucracy and Profession checks. |
Persistent | Advocate | Your great work must often be done over long periods of time, accomplished by dedication as much as aptitude. | Before the first challenge of a complex task, you may spend and roll 1 Action Dice. You may then take a 10 with that many challenges as part of this task. The time is not doubled as usual when taking 10's. |
Absolute Certainty | Advocate | You begin your task with a driving need to succeed, regardless of the challenges that lie before you. | Any time you succeed with an opposed Resolve check, you gain a +2 bonus with all opposed skill checks against the same opponent until the end of the scene. |
Behind the Scenes | Advocate | You're connected. Whether it's arranging a social event to promote your favourite charity, slipping an opponents indiscretions to the media, or arranging a flight to an important work site, you and your supporters make everything run smoothly - and look easy. | 3 times per mission you may devote an hour to informing your supporters of your needs, after which you may make a DC 20 request for free. |
Networks | Advocate | You're always developing your network of contacts. | Gain 2 Associate grade contact. |
By Any Means | You favour a small number of personal tactics. | Choose a skill, your error range decreases by 2 (min 0), when taking a 10 the time is not doubled, the skill is treated as a class skill. |
Small steps - Charm | You're always making small but important advances to your ultimate objectives. | Once per session you may improve the disposition of a non-villain without a skill check. |
White Collar Contacts | Style | The power players listen to you. Some take notes. | You gain 1 associate grade contact with a Business theme of your choice. The time to call on this individual is halved. The error range for checks involving this contact is reduced by 2. |
Government Contact | Style | When you talk, people listen. | You gain 1 associate grade contact with a Government theme of your choice. The time to call on this individual is halved. The error range for checks involving this contact is reduced by 2. |
This ... is my Boom Stick | Ranged Combat | You cut your teeth on a shotgun barrel. | When holding a shotgun you may make a melee attack with it using the heavy club statistics. You may use a shotgun with 1 hand, but suffer a -2 penalty when doing so. The Fortitude saves prompted by any attacks made with a shotgun increase by 4. Finally each time you hit with a shotgun, your opponent is pushed 5 ft away from you. |
(One additional checks available).
Action | Time | Error | Effect |
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Standard Attack | Half | 0 | 1 attack against 1 target |
Taunt | Half | 0 | Manipulate vs Sense Motive to force opponent to target you next. |
Aim | Half | 0 | +1 to hit against specified target. |
Anticipate | Half | 0 | Sense motive vs BAB, gain +4 defence vs targets attacks. |
Brace | Half | 0 | +1 to attacks; -4 to reflex saves. |
Diversion | Half | +1 | Bluff vs Sense Motive to drop opponents initiative by 1d4+1. |
Refresh | Full | 0 | Gain 1 action dice worth of Vitality and 2 Wounds |
Total Defense | Full | 0 | 1 movement; +4 Defense |
Fight Defensively | Full | 0 | -4 to attack and skill checks; +2 Defence |