General Actions:
Vespasian Smith (Vi) from Flare system. Wants to be a gangster in Las Vegas type planet (Topaz) but got involved in dog fight and changed mind. Street rat. Became a Game ranger – to stop animal hunting for dog fighting. On Lapis.
Tries to release deinotherium from cage. Thinks that Rachel’s character helped to release animal. Eye contact. Animal then rampages round camp killing most of the inhabitants.
Strength | 12 | +1 |
Constitution | 12 | +1 |
Dexterity | 14 | +2 |
Intellegence | 12 | +1 |
Wisdom | 18 | +4 |
Charisma | 10 | 0 |
Save | Total | Class | Stat | Bonus |
---|---|---|---|---|
Fortitude | 4 | +3 | +1 | 0 |
Reflexes | 5 | +3 | +2 | 0 |
Will | 5 | +1 | +4 | 0 |
(Gains +2 to all saves in Plains environment)
Defense | 14 |
Initiative | +6 |
Vitality | 30 |
Wounds | 12 |
Skill | Total | Base | Stat | Bonus | Error | Threat |
---|---|---|---|---|---|---|
Acrobatics | 2 / 3 | 0 | +1 / +2 (Str / Dex) | 1-3 | 20 | |
Analysis | 1 / 4 | 0 | +1 / +4 (Int / Wis) | 1-3 | 20 | |
Athletics | 9 | 6 | +1 (Str / Con) | +2 (Survivalist) | 1 | 19-20 |
Blend | 2 / 0 | 0 | +2 / 0 (Dex / Cha) | 1-3 | 20 | |
Bluff | 0 | 0 | 0 (Cha) | 1-3 | 20 | |
Bureaucracy | 0 | 0 | 0 (Cha) | 1-3 | 20 | |
Computers | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Cultures | 2 | 1 | +1 (Int) | 1 | 20 | |
Drive | 3 | 1 | +2 (Dex) | 1 | 20 | |
Electronics | 1 / 4 | 0 | +1 / +4 (Int / Wis) | 1-3 | 20 | |
Falsify | 1 / 4 | 0 | +1 / +4 (Int / Wis) | 1-3 | 20 | |
Impress | 0 | 0 | 0 (Cha) | 1-3 | 20 | |
Intimidate | 1 / 4 | 0 | +1 / +4 (Str / Wis) | 1-3 | 20 | |
Investigation | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | 1-3 | 20 | |
Manipulate | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | 1-3 | 20 | |
Mechanics | 1 / 4 | 0 | +1 / +4 (Int / Wis) | 1-3 | 20 | |
Medicine | 7 / 10 | 6 | +1 / +4 (Int / Wis) | 1 | 20 | |
Networking | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | 1-3 | 20 | |
Notice | 12 | 6 | +4 (Wis) | +2 (Pathfinder) | 1 | 19-20 |
Profession | 0 | 0 | 0 (Cha) | 1-3 | 20 | |
Resolve | 3 / 4 | 2 | +1 / +4 (Con / Wis) | 1 | 20 | |
Science | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Search | 5 | 4 | +1 (Int) | 1 | 20 | |
Security | 1 | 0 | +1 (Int) | 1-3 | 20 | |
Sense Motive | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | 1-3 | 20 | |
Sleight of Hand | 2 | 0 | +2 (Dex) | 1-3 | 20 | |
Sneak | 8 / 6 | 6 | +2 / 0 (Dex / Cha) | 1 | 20 | |
Streetwise | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | 1-3 | 20 | |
Survival | 12 / 8 | 6 | +4 / 0 (Wis / Cha) | +2 (Survivalist) | 1 | 19-20 |
Tactics | 4 / 0 | 4 | +4 0 (Wis / Cha) | 1 | 20 |