? ?
Born on Hecla; moved to Aurealius after father died in military service. Mother in service. Gone to Hecla to do military service. Served and seen action on Flare/Gleed. Military brat.
At school is advised by a boy (Frank) that she waits and she can get off planet (Aurelius)
Statistic | Score | Bonus |
Strength | 12 | +1 |
Constitution | 12 | +1 |
Dexterity | 18 | +4 |
Intellegence | 10 | |
Wisdom | 12 | +1 |
Charisma | 14 | +2 |
Save | Total | Class | Stat | Bonus |
---|
Fortitude | 4 | +3 | +1 | 0 |
Reflexes | 4 | 0 | +4 | 0 |
Will | 6 | +5 | +1 | 0 |
Attribute | Maximum | Current |
---|
Defense | 15 |
|
Initiative | +8 | |
Vitality | 33 |
|
Wounds | 12 |
|
Skills
Skill | Total | Base | Stat | Bonus | Error | Threat |
---|
Acrobatics | 2 / 3 | 0 | +1 / +2 (Str / Dex) | | 1-3 | 20 |
Analysis | 1 / 4 | 0 | +1 / +4 (Int / Wis) | | 1-3 | 20 |
Athletics | 9 | 6 | +1 (Str / Con) | +2 (Survivalist) | 1 | 19-20 |
Blend | 2 / 0 | 0 | +2 / 0 (Dex / Cha) | | 1-3 | 20 |
Bluff | 0 | 0 | 0 (Cha) | | 1-3 | 20 |
Bureaucracy | 0 | 0 | 0 (Cha) | | 1-3 | 20 |
Computers | 1 | 0 | +1 (Int) | | 1-3 | 20 |
Cultures | 2 | 1 | +1 (Int) | | 1 | 20 |
Drive | 3 | 1 | +2 (Dex) | | 1 | 20 |
Electronics | 1 / 4 | 0 | +1 / +4 (Int / Wis) | | 1-3 | 20 |
Falsify | 1 / 4 | 0 | +1 / +4 (Int / Wis) | | 1-3 | 20 |
Impress | 0 | 0 | 0 (Cha) | | 1-3 | 20 |
Intimidate | 1 / 4 | 0 | +1 / +4 (Str / Wis) | | 1-3 | 20 |
Investigation | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | | 1-3 | 20 |
Manipulate | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | | 1-3 | 20 |
Mechanics | 1 / 4 | 0 | +1 / +4 (Int / Wis) | | 1-3 | 20 |
Medicine | 7 / 10 | 6 | +1 / +4 (Int / Wis) | | 1 | 20 |
Networking | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | | 1-3 | 20 |
Notice | 12 | 6 | +4 (Wis) | +2 (Pathfinder) | 1 | 19-20 |
Profession | 0 | 0 | 0 (Cha) | | 1-3 | 20 |
Resolve | 3 / 4 | 2 | +1 / +4 (Con / Wis) | | 1 | 20 |
Science | 1 | 0 | +1 (Int) | | 1-3 | 20 |
Search | 5 | 4 | +1 (Int) | | 1 | 20 |
Security | 1 | 0 | +1 (Int) | | 1-3 | 20 |
Sense Motive | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | | 1-3 | 20 |
Sleight of Hand | 2 | 0 | +2 (Dex) | | 1-3 | 20 |
Sneak | 8 / 6 | 6 | +2 / 0 (Dex / Cha) | | 1 | 20 |
Streetwise | 4 / 0 | 0 | +4 / 0 (Wis / Cha) | | 1-3 | 20 |
Survival | 12 / 8 | 6 | +4 / 0 (Wis / Cha) | +2 (Survivalist) | 1 | 19-20 |
Tactics | 4 / 0 | 4 | +4 0 (Wis / Cha) | | 1 | 20 |
Focus | Proficient | Forte |
---|
Flare | | |
Flare (Ring) | | |
Flare (Pearl) | | |
Flare | | |
Pyrrhus | | |
Auraelus | x | |
Hel | | |
Hecla | x | |
Twighlight | | |
Focus | Proficient | Forte |
---|
Soldier | x | |
Focus | Proficient | Forte |
---|
Personal Ground Vehicles | | |
Standard Ground Vehicles | x | |
Heavy Ground Vehicles | | |
Mounts | | |
Personal Aircraft | | |
Performance Aircraft | | |
Service Aircraft | | |
Rotary-Wing Aircraft | | |
Personal Watercraft | | |
Standard Watercraft | | |
Ships | | |
Submarines | |
|
Starships | | |
Feats
Name | Type | Description | Effects |
---|
Daring | Talent | "Leap before you look" is your personal credo. Fortunately, you're usually fast enough or lucky enough to get away with it. Usually. | Gain +1 with initiative checks. Gain +1 with all action die results. |
Recruit | Speciality | A military career has taught you a lot about discipline, honour, and duty. | Gain Officer. Gain Handgun and Rifle proficiencies. Gain +1 when using suppressive fire action. |
Cadre | Captain | Your leadership inspires your team to excellence. | Once per scene you may temporarily grant your team mates 1 of your Basic Combat feats until the end of the scene. |
Master and Commander | Captain | You've proven your worth on the front line and in the seat of command. | Gain Bushwhack Basics and your maximum tactics increases to 9. |
Tactical Advantage | Basic Combat | You're a veteran of way too many one-sided engagements. | You and each of your teammates count as 2 characters when determining numerical advantage. The difficulty of any joint action decreases by 10. You may lead a joint action as a half action. |
Bushwhack Basics | Terrain | There's no better way to start a fight than with a nasty suprise. | When you or any of your teammates benefit from a successful ambush, the benefits apply for the first 3 rounds of combat. You must posses numerical advantage to use this feat. |
Fireteam Basics | Basic Combat | Your friends always have your back. | Once per round, you may take a cover fire action as a free action. You must posses numerical advantage to use this feat. |
Armour Basics | Basic Combat | You've trained with body armour and are quite comfortable in it, even during combat. | Whilst wearing armour your DR increases by 1, your ACP reduces by 1 and your movement is unrestricted. |
Officer | Skill | You say "jump!" They say "How high, sir?". | You gain a +2 bonus with Intimidation and Tactics. Your threat range with these skills increases to 19-20. |
Combat
Focus | Proficient | Forte |
---|
Unarmed | x | |
Blunt | | |
Exotic (Blunt) | | |
Edged | | |
Exotic (Edged) | | |
Explosives | x | |
Guided | | |
Handgun | x | |
Hurled | | |
Exotic (Hurled) | | |
Indirect Fire | | |
Rifle | x |
|
Shotgun | | |
Sub Machine Gun | |
|
Tactical | x |
|
Vehicle Weapon | | |
(Two additional checks available).