General Actions:
You were born into one of the great families. You lacked for nothing, materially at least.
Step up GALLANTRY or POWER twice or each once.
Add a new Distinction (consider COSMOPOLITAN, FAMILY REPUTATION or WEALTHY).
Step up a Resource.
Step up a Relationship, Asset or Resource.
Leads to Military, Monastic or Traveler.
You were born under a normal star, to normal people.
Step up FAME or LOVE twice or each once.
Add a new Distinction (consider LIKEABLE, NOT BORN YESTERDAY or RIGHT PLACE, RIGHT TIME).
Step up a Relationship.
Step up a Relationship, Asset or Resource.
Leads to Merchant, Military or Traveler.
Your Parents belonged to one of the Guilds. As you grew up you had access to experience and knowledge not in the common domain.
Step up MASTERY or POWER twice or once each.
Add a new Distinction (consider GEARHEAD, REALM LORE or GUILD BRAT).
Step up a Gear or Location.
Step up a Relationship, Asset or Resource.
Leads to Merchant, Scoundrel or Traveler.
You grew up without a roof over your head. You may have been abandoned or orphaned at a an early age. Survival was your first priority.
Step up BRAVE or GALLANTRY twice or each once.
Add a new Distinction (consider DARING, FAST TALKER or Observant)
Step up a Distinction or Gear.
Step up a Relationship, Asset or Resource.
Leads to Merchant, Monastic or Scoundrel.
There was always something special about you. Maybe you were genius, displayed knowledge beyond your years or were able to call on the Realms without training, it's assumed you are meant for great things.
Step up FAME or MASTERY twice or each once.
Add a new Distinction (consider CLEVER, GENIUS or MASTERMIND) OR add a new Ability.
Add a another Distinction or step up a Distinction.
Step up a Relationship, Asset or Resource.
Leads to Military, Monastic or Scoundrel.