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Ruby Tower
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Ruby Tower
Last modified by
Adam Hattrell
on 2008/10/16 20:12
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1 Ruby Tower #toc("" "" "") 1.1 Synopsis The Ruby Tower lies within the Anathema's lands, near a small mining town. It is believed to store the power of the Sun. However, it is well defended with traps and is difficult to use. Intellegence indicates that the Sorcerer King has sent an expedition to claim the Tower for his own. The Dragon-Blooded have dispatched a raiding party with the goal of denying the Socerer king access to these resources. 1.1 Dragon-Blooded Factions 1.1.1 Dragon Blooded One unit of Dragon Blooded is with the raiding force. If they make it to the tower for 5 rounds undisturbed they can disable the tower. They can be disguised as a unit of any of the 3 faction below. However, in combat their nature becomes clear as their aura becomes animated. If on horseback they must dismount at this point. 1.1.1 Helmsguard Borderers Helmsguard Borderers orginate in the roaming defense forces that ensure that Helmsguard borders are clear of the Wyld creatures that make it through the dangerous forests that lie on its Borders. Whilst they can function as Cavalry if needed - they are most dangerous when they dismount and deploy the fearsome Helmsguard longbows. {table} Objective | Faction Points Disable the tower | 50 points Disable the mine | 20 points Per enemy unit destroyed | 10 points {table} 1.1.1 Tyrannus Shock Troops In general, Tyrannus fields large armies and wins through overwhelming numbers. Their armies lack the fast moving cavalry that characterise the Rylor or Helmsguard forces. Where they are needed Tyrannus rely on their shock troops. The young men from the ruling classes of Tyrannus are trained to march for 12 miles a day, build fortifications and if needed fight. They can cover similar distances in a day to medium and light Cavalry. {table} Objective | Faction Points Disable the tower | 50 points Destroy the village | 30 points Disable the mine | 20 points {table} 1.1.1 House William Rylor Cavalry is considered the best in the world. House William is a recently created house, and their men are keen to prove themselves in combat. {table} Objective | Faction Points Disable the tower | 40 points Per enemy unit destroyed | 20 points {table} 1.1 Socerer Kings Factions 1.1.1 Forkby Guard The Forkby Guards are raised from the trade town of Forkby. Most of them have served as merchant guardsmen at some point in their carear. {table} Objective | Faction Points Save the Village | 40 Save the Mine | 40 Kill the DragonBlooded | 20 {table} 1.1.1 Sorceror King Fanatics The fanatics have complete faith in the Sorceror Kings ability to bring victory to their country. They are willing to do anything to play their part in their countries ascention to greatness. If the Fanatics manage to spend 5 uninterupted turns at the tower they can activate it's power. The short term effect of this is that the Tower is sealed. {table} Objective | Faction Points Activate Tower | 50 Per enemy unit destroyed | 10 points Per surviving unit | 10 points {table} 1.1.1 Goblin Raiders The Sorceror King has drafted the mountain goblins into his service. They are loosely controlled and happy to kill. {table} If the Tower is active | 50 points Village Destroyed | 20 points Per enemy unit destroyed | 10 points {table}