DnDtool - Justicar

Justicar
Adam Hattrell
2010/04/11 10:45

Table of Contents
Justicar 	 # 
Statistics 	 # 
Attacks 	 # 
Medium 	 # 
Large 	 # 
Magic Items 	 # 
Class Levels 	 # 
Psychic Powers 	 # 
Martial Maneuvers 	 # 
Skills 	 # 

Justicar

Statistics
AttacksMedium
Large
Magic Items
Class Levels
Psychic Powers
Martial Maneuvers
Skills

Statistics
Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build
Statistic | Rolled | Current | Modifier
Strength | 16 | 21 +6 | +8
Constitution | 10 | 12 | +1
Dexterity | 15 | 13 | +1
Intelligence | 10 | 10 | 0
Wisdom | 16 | 16 + 4 | +5
Charisma | 8 | 8 | -1
Save | Base (HB, PW, WM, SS) | Modifier | Total
Fortitude | +1 +3 +3 +1 | +1 | +9
Reflexes | +1 +0 +3 +4 | +1 | +9
Willpower | +4 +0 +1 +4 | +3 | +11
Armour Class: +5 (armour) +1 (dex) +5 (wis) = 21
Touch AC: 16
Flat-footed: 15

Attacks

Medium
Attack | To Hit | Damage
Greataxe | +21/+16/+11 | 1d12 + 19
Full PA | +11/+6/+1 | 1d12 + 42
Secondary Bite | +13 | 1d8 + 7
Bulls Rush | +19(21) | Push defender 5’, if follow +5’ per 5 points
Grapple | 19 + 4 (IG) +4 (GoI) +8 (TG) +4 (Size) +3 (Fam) = 41 | 2d6 + 19

Large
Attack | To Hit | Damage
Greataxe | +21/+16/+11 | 2d8 + 19
Full PA | +11/+6/+1 | 2d8 + 41
Secondary Bite | +13 | 2d6 + 7
Bulls Rush | +23 (25) | Push defender 5’, if follow +5’ per 5 points
Grapple | +47 | 2d6 + 20

Magic Items
Item | Effect | Cost
Celestial Armour | +3 chainmail, AC -2, fly 1/day | 22.4
+3 Large Greataxe | | ~18
Gloves of the Titan’s Grip | 3/day +8 Grapple for 7 rounds | 14
Armbands of Might | +2 on Str checks, +2 power attack | 4.1
Helm of Battle | 3/day +2 on bulls rush, disarm, overrun, sunder or trip | 2
Brute Ring | 2/day Ranged Bulls Rush | 2.3
Periapt of Wisdom +4 | +4 Wis | 16
Belt of Giant Strength +6 | +6 str | 26

Class Levels
Level | Class | Features | Feat | BAB
1 | Hexblade | Hexblades Curse | Improved Unarmed Strike, Chivalrous Courtesy, Improved Grapple, Improved Bulls Rush, Glory Hound | +1
2 | Psychic Warrior | | Power Attack | +1
3 | Hexblade | Arcane Resistance | Undead Familiar | +2
4 | Swordsage | +1 Init, Weapon Focus(Stonehand - Greatsword, greataxe, heavy mace, Unarmed) | +1 Str | +2
5 | Psychic Warrior | | Linked Power | +3
6 | War Mind | +2 str & con for 1 minute 3/day | Adaptive Style | +4
7 | War Mind | +2 AC for 1 minute 3/day | | +5
8 | War Mind | DR 1/- | +1 Str | +6
9 | Swordsage | AC Bonus | Shock Trooper | +7
10 | Swordsage | | | +8
11 | Hexblade | Mettle | | +9
12 | Swordsage | Wis to damage | +1 Str, Knockback | +10
13 | Hexblade | Familiar (Octopus) | | +11
14 | War Mind | | | +12
15 | War Mind | Sweeping Strike | Feat | +13
16 | War Mind | DR 2/- | +1 Str | +14
17 | War Mind | +4 str & con for 1 minute 3/day | | +15
18 | War Mind | +4 AC for 1 minute 3/day | Feat | +16
19 | War Mind | DR 3/- | | +17
20 | War Mind | +10d6 damage 1/day | +1 Str | +18

Psychic Powers
Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19
Class Level | Power | Description | Cost
Half Giant | Stomp | 20’ cone, fall prone 1d4 damage | 1
Psychic Warrior 1 | Skate | Slide on ground +15’ move | 1
Psychic Warrior 2 | Bite of the Wolf | Gain bite attack (1d8/2d6) | 1
War Mind 1 | Grip of Iron | +4 grapple check | 1
War Mind 2 | Expansion | Gain 1 size category | 1
War Mind 4 | Hustle | Gain a move action | 3
War Mind 6 | Evade Burst | Gain evasion | 5
War Mind 8 | Dim Door | Teleport | 7 (13)
War Mind 20 | ?

Martial Maneuvers
Maneuver | Description
Step of the Wind | Stance - Ignore difficult terrain, +2 to hit, +4 str bulls rush or trips
Counter Charge | Counter - Force charging foe to move away from you
Moment of Perfect Mind | Use concentration in place of Will save
Shadow Blade Technique | Roll two attacks, bonus damage with lower
Sudden Leap | Boost - Jump as swift action
Charging Minotaur | Strike - Charging Bulls rush, deal damage, ignore AoO
Mountain Hammer | Strike - +2d6 damage ignore DR and hardness
Emerald Razor | Strike - Turn melee strike into touch attack
Crushing weight of the mountain | Constrict for 2d6 + str + str / 2
Ruby Nightmare Blade | Strike - Attack deals double damage
Comet Throw | Strike - Grab Foe, throw him at another for 4d6

Skills
Skill | Ability | Total | Modifier | Ranks | Misc
Appraise | Int | 0 | 0 | 0 | 0
Auto-hypnosis | | | | |
Balance | Dex | | | |
Bluff | Cha | | | |
Climb | Str | | | |
Concentration | Con | 17 | +1 | 16 |
Craft | Int | | | |
Diplomacy | Cha | | | |
Disable Device | Int | | | |
Disguise | Cha | | | |
Escape Artist | Dex | | | |
Forgery | Int | | | |
Gather Information | Cha | | | |
Heal | Wis | | | |
Hide | Dex | | | |
Intimidate | Cha | | | |
Jump | Str | | | |
Knowledge (history) | Int | | | |
Knowledge (psionics) | Int | | | |
Listen | Wis | | | |
Move Silently | Dex | | | |
Perform | Cha | | | |
Ride | Dex | | | |
Search | Int | | | |
Sense Motive | Wis | | | |
Sleight of Hand | Dex | | | |
Spot | Wis | | | |
Survival | Wis | | | |
Swim | Str | | | |
Tumble | Dex | | | |
Use Magic Device | Cha | | | |
Use Rope | Dex | | | |

Page  - last modified by Adam Hattrell on 2010/04/11 10:45